Design classified missions, branching puzzles, and explorable in-game locations — then deploy them to your field agents and track every move in real time. Mission control for the games that blur fiction and reality.
Author the mission dossier — objectives, narrative beats, branching quest lines, and the intel your agents will uncover.
Publish to the field. Build the in-game locations agents will explore, set clearance gates, and release puzzles on your schedule.
Watch every move in real time. Live agent positions, puzzle solve rates, and progress telemetry across the operation.
Compose multi-act operations with branching quest lines, dependency gates, and a full narrative timeline.
Six puzzle modalities out of the box — author once, deploy anywhere in the operation.
Build mini-sites that live inside the game. Agents visit them to search for clues, examine evidence, and complete objectives.
Follow every agent in real time — their progress through the story, puzzle solve rates, and the locations they have reached.
Decode the intercepted transmission to recover the drop location.
Substitution, Vigenère, custom keys
Text answers, fuzzy matching
Hotspots, hidden details
Spectrograms, morse, stego
Timestamped clues, freeze frames
Photo/file proof of recovery
Build your first operation in minutes. Brief it, deploy it, and watch your agents move.